mastermaster commit<\/a>, Angel Terol <\/li> <\/ul> <\/details> <\/p><\/div>\n<\/div><\/figure>\n\n\n\nGolden Sacra is an adventure, RPG or nethack game, for the original Game Boy, which
is influenced by titles such as Pok\u00e9mon Mystery Dungeon<\/strong> or Shiren the Wanderer<\/strong>.
The game works by turns: there will be a turn for player action and another for each enemy.
Each time we attack, move or use an object, our turn will be consumed. The gameplay is
mainly developed inside a dungeon, composed of different floors that we can access thanks
to some stairs that can be found in each one. <\/p>\n\n\n\nIt is done entirely in assembly language or Z80<\/strong>, from scratch. As a final defree project, this took around 11 months to be developed. Not only because of the difficulty of the language, but also the fact of programming in a totally unknown environment<\/strong>.<\/p>\n\n\n\nAt the beggining, I started with small goals, like just showing one sprite, animate it and making it move. No physics or collisions check for the moment.<\/p>\n\n\n\n