{"id":134,"date":"2022-01-25T08:59:41","date_gmt":"2022-01-25T08:59:41","guid":{"rendered":"http:\/\/localhost\/wordpress\/?p=134"},"modified":"2022-01-25T16:07:42","modified_gmt":"2022-01-25T16:07:42","slug":"zombiestation","status":"publish","type":"post","link":"http:\/\/localhost\/wordpress\/2022\/01\/25\/zombiestation\/","title":{"rendered":"ZombieStation"},"content":{"rendered":"\n

Technologies used:<\/strong> Unreal Engine 4 \/ C++ \/ Blueprints<\/p>\n\n\n\n

ZombieStation is a VR game made with Unreal Engine<\/strong> for the Neo Coliseum Immersive Reality SL<\/strong>. It’s main goal is to make the player experience an hybrid between the virtual and real world, using for that tracked objects like a lever or a weapon and using specific simulators.<\/p>\n\n\n\n

For example: the game has 2 different playable maps, and when the first one is completed, the players have to get on the subway. In the virtual world they can see the entire subway, but with objects that can indicate the limits of the platform that they are standing on in the real world.<\/p>\n\n\n\n