Technologies used: Unreal Engine 5 / C++ / Blueprints

Simple Dungeon Crawler made in UE5
https://github.com/Egenad/DCrawler
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This is, for the moment, a work in progress project. The main goal is to remake the GB game I made in Z80, but without the several limitations I had with the hardware. Now, instead of the Pokemon Mystery Dungeon titles, I’m using as reference a not well know game for the original Nintendo DS called Orcs & Elves.

Orcs & Elves (Nintendo DS) Gameplay

Some of the objectives I want to achieve with this project are:

  • Easy Level Editor
  • Procedural Map Generation
  • Remake the GB Game I made a few years ago
  • Learn more about C++
  • Learn more about shaders
  • Improve my art skills

The first thing was to choose a style for the game. For that reason I started making some basic character designs and some textures:

Now in full C++ I made a simple map editor to help me creating the different playable maps and expand the prototype upon it:

And step by step I’ve been adding things like the basic movement or the minimap; here’s the actual state of the project:

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